﻿using UnityEngine;
using System.Collections;

public enum GameState{ MAINMENU, LOADING, INGAME, PAUSE };

public class GameStateManager : MonoBehaviour {
	GameState gameState;

	public void setGameState(GameState gameState) {
		Debug.Log ("Game State: " + gameState);
		this.gameState = gameState;
	}

	// Use this for initialization
	void Start () {
		gameState = GameState.PAUSE;
	}
	
	// Update is called once per frame
	void Update () {
		if (gameState == GameState.PAUSE) {
			//Time.timeScale = 0f;
		}
	}
}
